The way league protection works is by preventing players from dropping elo back into a certain league. For example, I am in the Nomad League at 1301 elo and by adding league protection if I lost a game I wouldn’t drop back into voyager and end up with 1290 ish elo but rather I would stay at 1300 elo.
I don’t really agree with this. This makes the people who are not really good but just play a lot go to nomad but actually they don’t have the skill. Also, there will be way too many nomads then.
ye mayb making rank ups or downs update once a day
If there was league protection, there might be some ELO inflation due to you losing nothing if you lose at 1300 and your opponent would probably gain something.
Tbh this feels a bit similar to the old system
The only “fix” I can think of is making it available to purchase in the shop, but that doesn’t really feel like a good solution.
I have to agree with the prevailing consensus here; the point of the Elo system, especially after the update, is to be an accurate measure of the player’s skill level. If players can’t drop levels then it would probably not measure skill accurately anymore.
Maybe add a peak elo stat if thats what you are after.