Increase the amount of rounds in ranked

I am pretty sure some of you have lost ranked matches with 4500 hp many times. This is very annoying because those 5 rounds may have consisted of only small european countries where regionguessing is really hard and you basically lose because the other person was luckier and got all rounds a few kilometers closer. So, my suggestion is to increase the amount of rounds to at least 15 if not more and let ranked games go until one of the two players goes down to 0hp. That would be more fair in my opinion.

6 Likes

Ain’t no way I’m playing until 15 rounds pass. But I do think that adding a draw system if the scores are less that 100hp appart is fair, maybe the one who had a bit more xp would get 1 elo, and the other one none. That way it isn’t too unfair.

3 Likes

That won’t work with elo inflation.
A suggestion could be that when the difference is smaller than (x), the games goes on till death/bigger dominance

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2 Likes

Too many rounds might drive players away to our game and choose our competitors over us. Great idea, but if we were to increase the number of rounds, let’s just say to 10, it won’t end up good.

2 Likes

theres already health itd be good if we played until one person loses all their health no matter what

3 Likes

Even in real geoguesser duels, (whether its moving, nomove,nmpz) the game continues until someone loses all their hp, there is no specific amount rounds defined. That’s how duels should work in worldguesser, too. On higher level games both players will be very precise and 5 rounds is usually not enough to decide who is the real winner.

3 Likes

The solution here is increased weights/multiliers after each round just like in geoguessr championships.
This should converge to the same range of rounds every game and avoids overly long games.

5 Likes

If there would be multipliers it has to be individual multipliers, otherwise it’s no fun

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Yeah I think the last championship I watched used individual multipliers - so if you get a correct hit, you increase the multiplier of the opponent by 0.5.

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remember tie range

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15 rounds?

until someone reach 0 hp?

man the queue time is gonna be even worst :wilted_flower:

1 Like

This would actually be peak, games might take longer but could be worth it.

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if this ever get added then there gonna be a whole new level of larping in ranked matches I just know it especially the 0 hp thing :wilted_flower:

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I read your deleted comment, and you make a good point. 5 rounds don’t usually determine a real winner.

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How about 6k health and individual multipliers

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Now that’s just copying geoguessr

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